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This is an asynchronous latent blueprint node.

There is no C++ documentation for this function on the Unreal Engine documentation website, as Epic Games hasn't written it.

Example

Blueprint example rendered using the blueprintue.com renderer under an explicit license grant.

Inputs

Input NameInput Type
Platform Id int 32
Player Name String
Credentials String

Outputs

Output NameOutput Type
Player Name String
Result Voice Chat Result BP