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This is an asynchronous latent blueprint node.
There is no C++ documentation for this function on the Unreal Engine documentation website, as Epic Games hasn't written it.
Example
Blueprint example rendered using the blueprintue.com renderer under an explicit license grant.
Inputs
Input Name | Input Type |
---|---|
Platform Id | int 32 |
Player Name | String |
Credentials | String |
Outputs
Output Name | Output Type |
---|---|
Player Name | String |
Result | Voice Chat Result BP |