Voice (Legacy)
Online Subsystem Blueprints covers 100% of the functionality in this interface. Missing blueprint nodes? Please get in touch with support.
The C++ documentation for this interface is available on the Unreal Engine documentation website.
Platform Support
This interface is supported by the following online subsystem implementations and platforms:
Engine Support
This interface is available in the following Unreal Engine versions:
- 4.24
- 4.25
- 4.26
- 4.27
- 5.0
- 5.1
- 5.2
- 5.3
Events
Functions
- Process Mute Change Notification
- Start Networked Voice
- Stop Networked Voice
- Register Local Talker
- Register Local Talkers
- Unregister Local Talker
- Unregister Local Talkers
- Register Remote Talker
- Unregister Remote Talker
- Remove All Remote Talkers
- Is Headset Present
- Is Local Player Talking
- Is Remote Player Talking
- Is Muted
- Mute Remote Talker
- Unmute Remote Talker
- Get Num Local Talkers
- Clear Voice Packets
- Get Voice Debug State
- Get Amplitude Of Remote Talker
- Patch Remote Talker Output To Endpoint
- Patch Local Talker Output To Endpoint
- Disconnect All Endpoints