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Changelog

This document describes the changes made in each release.

2024.04.25

This release adds support for Unreal Engine 5.4.

2023.09.08

This release adds support for Unreal Engine 5.3.

2023.05.14

This release adds support for Unreal Engine 5.2.

2022.11.22

This release adds support for Unreal Engine 5.1.

2022.04.07

This release adds support for Unreal Engine 5.0.

2022.02.08

This release removed the "EnabledByDefault" flag in the .uplugin file, which fixed issues when using the plugin from source control.

2021.08.21

This release adds support for Unreal Engine 4.27.

2021.01.13

This release adds support for Unreal Engine 4.26.

2020.09.18

  • Updated to the new versioning scheme.
  • Updated copyright headers in the source code.
  • Fixed category errors that would appear when using Game Management Framework from the Marketplace in a C++ project.
  • Fixed a few compilation warnings.

1.25.4 (2nd July)

Fixed an issue which prevented blueprints from executing correctly when running a Standalone Game from inside the editor (via the Play dropdown).

1.25.3 (28th June)

Asynchronous tasks can now have a Tick event turned on. Refer to the documentation on how to use this feature.

1.25.2

Updated the plugin so the logo is visible in the Plugins window.

1.25.1

Initial release.