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Creating a game manager

Game managers are game-wide subsystems that you can implement in blueprints. To create a new game manager, right-click in the Content Browser and select Select Basic Asset 🡒 Blueprint Class:

Select Basic Asset 🡒 Blueprint Class

Then in the Pick Parent Class dialog, expand All Classes and search for GameManager. Then, select it from the list:

Select GameManager under All Classes, then click Select

Then click Select. You now have a new game manager that you can build in the blueprint editor.