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This guide will walk you through the process of installing the Matchmaking plugin for Unreal Engine.

Installing the plugin

If you want to use precompiled versions of the plugin, or you want to use the plugin in a blueprint-only project, you should install the plugin through the Epic Games Launcher.

To install it through the Epic Games Launcher, you'll first need to purchase the plugin on the Marketplace. It will then be available to install in the launcher under Vault:

View on the Marketplace

Source code access

If you have source code access for the Matchmaking plugin, you can clone the Git repository or add it as a submodule. You can get source code access by uploading your receipt to the Redpoint Games License Manager.

If your Unreal Engine project is in a Git repository, add it as a submodule like so:

git submodule add [email protected]:redpointgames/matchmaking Plugins/Matchmaking
git submodule update --init --recursive

You can also access the source code on GitLab.


You can also clone the repository using HTTPS using as the URL, but you must create a personal access token with the read_repository scope and use this personal access token as the password for HTTPS authentication. It is recommended that you use SSH URLs instead, as shown in the git submodule add command above.